Due to a misunderstanding, your niece enrolled you in Burblegroat Wizard School at a young age. (You were actually just interested in cupping your balls.) Still, you graduated with high marks, and set out on your first adventure as a full-fledged Wizard.

You headed off into the wild wilderness of Goldthwaitia in search of adventure, and upon your arrival at the great city of Flanders you heard a town crier shouting about how the a knight's skeletal grandfather had been kidnapped by ents, and the massive reward for their rescue. Not wanting to get in the way of the plot railroad, you set out on your new quest.

At first it was a real breeze, but you soon were confounded by a fiendish rearranging of tiles with pictures of plumbing on them puzzle, and by the time you figured out to solve it, you were mad as an underfed parakeet.

However, you managed to overcome the odds (and your injuries), and after a lengthy crawl through a dungeon infested with indigent native tribesmen, you finally came upon the lair of the Horror Lord Krampus, who was guarding the object of your quest. The evil fiend fell before your pike, and the land was finally free of his foul shenanigans. You made your way back to civilization, and basked in the glory of your success (and the reward money).

Loot:silver bung-wrap of contempt
flail of powerful fireballs
+1 solar plexusguard of bumblebee control

Another!