| As a baby you were stolen from your parents by a band of gypsies and raised in a dark and wild factory. They regarded you as one of their own, but the time came for you to make your own name as a professional Thief. You headed off into the wild wilderness of Crunkleton in search of adventure, and upon your arrival at the great city of Shamablamaroth you heard a town crier shouting about how the the Earl of Llewllamarall's half-witted nephew had been kidnapped by desperados, and the massive reward for their rescue. Not wanting to get in the way of the plot railroad, you set out on your new quest. It wasn't a thing but you soon were confounded by a fiendish rearranging of tiles with pictures of plumbing on them puzzle, and by the time you figured out to solve it, you were annoyed as an underfed goldfish. You holed up in a small storeroom with a lockable door, and spent several weeks resting until your hitpoints were back to full. Then, keeping a careful eye out for orphans, you made your way to the lair of Grim Devil Lord Grognard and the object of your quest. You thought he nearly had you when he summoned a foul roper to his aid, but you put paid to the beast with your bardiche and knocked the villain screaming into a antlion pit with a well-placed kick to the arm. At last, the treasure was yours!
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